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Rewiring how we create

Rune_hero poster image

Written by

Guillermo Callau

Guillermo Callau

Partner

A new operating model for innovation

For decades, innovation has largely followed a progressive model: understand the opportunity, define the brief, develop the concept, validate the solution and implement it. That logic made sense when every new round of exploration, prototyping and production took significant time and resources. AI changes those conditions. Every step can now be broader and faster. However, the opportunity is not simply to accelerate the old process, but to create a better operating model for innovation.

At Manyone, we think about this emerging model through three connected modes of work: inform, innovate and implement. They are not sequential stages. What we learn changes what we make, what we make generates new questions, and what we put into the world creates evidence about what should happen next. Around this logic, we have developed a suite of AI-enabled frameworks that help our clients bring foresight, design, audience understanding and content creation in much closer conversation.

Article quick-read:

  • Moving beyond linear innovation. AI makes it possible to continuously move between informing, innovating and implementing – turning innovation into an interconnected system rather than a sequence of stages.

  • The value of making possibilities tangible early: In our work on Rune and Sidekick, developing two distinct propositions helped us compare credible futures and uncover what mattered before committing to a single direction.

  • Turning implementation into validation. Testing products, audiences and market-facing expressions in parallel creates real evidence of desirability and fit, helping teams avoid building the wrong thing.

Our theory in practice

We put this operating model to work by exploring a new product category around screen-free AI companionship. Starting from an emerging signal of change, we developed two distinct propositions and brands – Rune and Sidekick – and took them far enough to understand not only what they could become, but how each might resonate with audiences and behave in the market. The result showcases our intertwined innovation process in action.

Identifying our opportunity space

The project started with an opportunity rather than a fixed product brief. Using RADAR, our AI-enabled foresight tool, we identified ambient computing and invisible interfaces as an emerging shift: technology moving away from explicit interaction with screens and becoming more embedded in objects, environments and everyday experiences.

This opened up a rich design territory by giving us an opportunity space, and a set of questions worth exploring: If tech becomes increasingly ambient, what replaces screens as its primary interface? How does an intelligent object earn enough trust to sit physically close to us? If hardware becomes something we wear, should it disappear quietly into everyday life or become part of how we express ourselves?

A laptop open to a European Consumer Brands Radar mapping foresight signals

Using RADAR to turn signals of change into territories for innovation

Making the possibilities tangible

We took those questions into REAL, our product design platform, where we translated strategic intent and experience principles into tangible product directions. Instead of narrowing the opportunity while it was still abstract, we could develop different hypotheses far enough to understand their implications.

A laptop on a desk displays a webpage with user profiles and insights, including photos and descriptions of three people.

Leveraging REAL to materialize different possible scenarios

Two propositions emerged from the same starting point

Our territory materialized into two distinct concepts.
Rune explored intelligence as an object of desire, borrowing more from jewelry and finely engineered instruments than conventional electronics. Sidekick took the same opportunity in a more urban, casual and expressive direction, using a selected color palette to interact with clothing, personality and context. By making both propositions tangible, we moved from debating abstract territories to comparing two credible futures.

A seamless wearable form that brings cognitive assistance closer to the body.

The device utilizes edge computing to ensure user privacy while providing low-latency responses for professional and everyday life.

Two images of circular wearable devices, one brown on a green coat and one red on a gray coat. Text reads "RUNE" and "Side kick".

Build it, if they come

We then extended the concepts through LIVE, our content creation engine, developing audience-specific communication while Rune and Sidekick were still evolving. This allowed us to test not only what each product was, but whether either proposition could create a compelling and distinctive world around itself.

By creating market-facing content before committing to development, implementation became another form of validation: a way to test resonance, desirability and audience fit, and reduce the risk of building the wrong product.

Four images display wearable devices called "Side kick" and "UNE," attached to clothing, promising seamless cognitive assistance.

LIVE tests communication and demand beyond the product itself

Talking to our audience

Once our concepts became tangible, we could ask more specific questions of them. We brought both concepts into Synthetic Personas, our audience intelligence tool, to explore how different audience perspectives responded to the designs, surfacing tensions around utility, privacy, integration, and expression.

A laptop displaying a user interface with profiles, images, and text on a desk with a notebook and a pencil.

Synthetic Personas bring audience perspectives at different stages of the process.

Rather than treating this as a validation gate, we used the feedback as another input into the design process. It did not tell us what to do; it gave us better evidence for what to strengthen, what to challenge and who each proposition might ultimately be for.

Four images display wearable devices called "Side kick" and "UNE," attached to clothing, promising seamless cognitive assistance.

From linear to intertwined thinking

What this process taught us, is that designing in an age of immediacy requires us to rethink our operating model. When ideas can be materialized earlier, audiences brought into the work sooner and market expressions created before development is locked, research, design and validation no longer need to happen as separate stages. They can work as an interconnected system for learning while doing.

The innovation process of the past was designed to manage scarcity and reduce risk step-by-step. The next one needs to help us navigate an abundance of possibilities. The advantage will increasingly come from connecting insight, ideation and implementation closely enough to recognize not only what can be built, but what is worth building.


Ready to move from AI experimentation to integration?

The organizations seeing the greatest value from AI are the ones that invest not only in the technology, but also in the systems, culture, and capabilities that enable it to thrive.

If you're ready to take the next step, get in touch. We'd love to explore how we can help your organization turn AI ambition into lasting transformation.

Guillermo Callau

Guillermo Callau

Partner


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